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Modeling infectious diseases dissemination through online role-playing games.
Ran Balicer
Epidemiology (Cambridge, Mass.) 18 (2), 260-1 (Mar 2007)
This article is of potential interest because published simulations of disease progression require substantial guesswork regarding population behavior. The event in the article, even though in virtual space, resulted from the decisions of thousands of real-life participants following realistic motivations based on the goals of the online game. The authors' discussion explores possibilities and limitations for applying such cyberevents to learn about disease progression in the real world

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