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www.cs.ucdavis.edu
A tanglegram is a pair of trees on the same set of leaves with matching leaves in the two trees joined by an edge. Tanglegrams are widely used in biology – to compare evolutionary histories of host and parasite species and to analyze genes of species in the same geographical area. We consider optimizations prob- lems in tanglegram drawings. We show a linear time algorithm to decide if a tan- glegram admits a planar embedding by a reduction to the planar graph drawing problem. This problem was considered by Fernau, Kauffman and Poths. (FSTTCS 2005). Our reduction method helps to solve a conjecture they posed, showing a fixed-parameter tractable algorithm for minimizing the number of crossings over all d-ary trees. For the case where one tree is fixed, we show an O(n log n) algorithm to de- termine the drawing of the second tree that minimizes the number of crossings. This improves the bound from earlier methods. We introduce a new optimization criterion using Spearman’s footrule optimization and give an O(n2 ) algorithm. We also show integer programming formulations to quickly obtain tanglegram drawings that minimize the two optimization measures discussed. We prove lower bounds on the maximum gap between the optimal solution and the heuristic of Dwyer and Schreiber (Austral. Symp. on Info. Vis. 2004) to minimize crossings.
A binary tanglegram is a pair <S,T> of binary trees whose leaf sets are in one-to-one correspondence; matching leaves are connected by inter-tree edges. For applications, for example in phylogenetics or software engineering, it is required that the individual trees are drawn crossing-free. A natural optimization problem, denoted tanglegram layout problem, is thus to minimize the number of crossings between inter-tree edges.
The tanglegram layout problem is NP-hard and is currently considered both in application domains and theory. In this paper we present an experimental comparison of a recursive algorithm of Buchin et al., our variant of their algorithm, the algorithm hierarchy sort of Holten and van Wijk, and an integer quadratic program that yields optimal solutions.
Lecture Notes in Computer Science 5417, 324 (2009)
A binary tanglegram is a pair 〈S,T〉 of binary trees whose leaf sets are in one-to-one correspondence; matching leaves are connected by inter-tree edges. For applications, for example in phylogenetics, it is essential that both trees are drawn without edge crossings and that the inter-tree edges have as few crossings as possible. It is known that finding a drawing with the minimum number of crossings is NP-hard and that the problem is fixed-parameter tractable with respect to that number.
We prove that under the Unique Games Conjecture there is no constant-factor approximation for general binary trees. We show that the problem is hard even if both trees are complete binary trees. For this case we give an O(n 3)-time 2-approximation and a new and simple fixed-parameter algorithm. We show that the maximization version of the dual problem for general binary trees can be reduced to a version of MaxCut for which the algorithm of Goemans and Williamson yields a 0.878-approximation.
We investigate the use of elastic hierarchies for representing trees, where a single graphical depiction uses a hybrid mixture, or "interleaving", of more basic forms at different nodes of the tree. In particular, we explore combinations of node-link and Treemap forms, to combine the space-efficiency of Treemaps with the structural clarity of node-link diagrams. A taxonomy is developed to characterize the design space of such hybrid combinations. A software prototype is described, which we used to explore various techniques for visualizing, browsing and interacting with elastic hierarchies, such as side-by-side overview and detail views, highlighting and rubber banding across views, visualization of multiple foci, and smooth animations across transitions. The paper concludes with a discussion of the characteristics of elastic hierarchies and suggestions for research on their properties and uses.
blog.thejit.org
The JIT is an advanced JavaScript infovis toolkit that was based on 5 papers regarding different information visualization techniques.
The JIT implements advanced features of information visualization like Treemaps (with the slice and dice and squarified methods), an adapted visualization of trees based on the Spacetree, a focus+context technique to lay Hyperbolic Trees, and a radial layout of trees with advanced animations (RGraph).
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