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Is it possible for business users to design their own applications? Are Web 2.0 methods and mashups ready for the rigors of enterprise-scale computing?
In recent years, many organizations have become acquainted with the power and agility of service-oriented architecture (SOA), in which enterprise applications are abstracted as flexible, standardized and componentized services available to other systems or applications. Now, as organizations become more service enabled, they are recognizing that a new generation of approaches – often referred to as either “Web 2.0” or “Enterprise 2.0” – can now extend this flexibility and agility seen on the back end to the front end.
www.kooperationssysteme.de
Richter, Alexander; Koch, Michael; Februar 2007 - Unter Social Software versteht man Softwaresysteme, welche die menschliche Kommunikation,
Interaktion und Zusammenarbeit unterstützen. Nachdem solche Systeme schon seit vielen
Jahren unter den Begriffen Groupware und CSCW zur Unterstützung von Teams untersucht
werden, hat sich in den letzten Jahren im Kontext der Entwicklungen im World Wide Web
(Web 2.0) eine neue Klasse von Anwendungen für Communities herauskristallisiert.
In diesem Beitrag sollen Anwendungssysteme, die als Social Software bezeichnet werden,
vorgestellt werden. Dazu wird zunächst einmal ein Überblick über die aktuellen Entwicklungen
des World Wide Web gegeben. In diesem Kontext wird das Schlagwort „Web 2.0“ eingehend
erörtert. Im Weiteren werden verschiedene Arten von Social Software beschrieben und
konkrete, aktuelle Beispiele dafür genannt. Anschließend soll der Frage nachgegangen werden,
wohin sich das Web 2.0 und Social Software weiterentwickeln werden.
www.ifi.uzh.ch
Jasminko Novak, Benjamin J.J. Voigt - Mashups are web applications combining content and functionality from different online sources via publicly
available interfaces (e.g. API, RSS). This allows end-users to create new websites that dynamically combine services of
existing providers. The website Programmable Web lists almost 800 such applications. Still, little work has analyzed their
structural properties, design dimensions and socio-technical implications. In this paper we propose and applying a specific
conceptual framework for analyzing and evaluating mashups. The results of an exploratory study identify current trend and
a dominant design model of sucessful mashups as well as critical aspects, limitations and chances for future development.
www.healthmap.org
A Web site that tracks outbreaks of infectious diseases worldwide is sometimes proving faster than the Centers for Disease Control or the World Health Organization at detecting outbreaks, according to an article last week from Discovery News.
The Web site called HealthMap was developed by Harvard Medical School employees John Brownstein, an assistant professor of pediatrics, and Clark Friefeld, a software developer. Mr. Brownstein says the Web site took off after Google.org, the technology company’s philanthropic arm, pumped money into the project nine months ago.
HealthMap trolls through large amounts of data on the Internet to pinpoint the locations of diseases. The developers are planning to include detailed information on HealthMap about each outbreak.
Web Semantics Science Services and Agents on the World Wide Web, (2007)
Theory Into Practice 47 (2), 138-49 (2008)
Technology-dependent teaching strategies that can exploit the currently underused capacities of mediarich Web 2.0 technology to enable student engagement and support higher order thinking.
Webology 3 (2), (Jun 2006)
Addresses how Web 2.0 technologies such as synchronous messaging and streaming media, blogs, wikis, social networks, tagging, RSS feeds, and mashups might intimate changes in how libraries provide access to their collections and user support for that access.
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