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Psychological perspectives on the self
Jerry Suls
Posted by denten to 1 Chapter on Thu Jul 10 2008 at 03:49 UTC | info | related
 
Imagining bodies : Merleau-Ponty's philosophy of imagination
James B., Steeves
Posted by denten to 1 Chapter on Thu Jul 10 2008 at 03:49 UTC | info | related
 
The Virtual Body: - Merleau-Ponty's Early Philosophy Of Imagination
James Steeves
Philosophy today. 45 (4), 370 (2001)
Posted by denten to 1 Chapter on Thu Jul 10 2008 at 03:49 UTC | info | related
 
Minds, brains, and science
John Searle
Posted by denten to 1 Chapter on Thu Jul 10 2008 at 03:49 UTC | info | related
 
The body in pain : the making and unmaking of the world
Elaine. Scarry
Posted by denten to 1 Chapter on Thu Jul 10 2008 at 03:49 UTC | info | related
 
Merleau-Ponty
Stephen. Priest
Posted by denten to 1 Chapter on Thu Jul 10 2008 at 03:49 UTC | info | related
 
The Corporeal Body in Virtual Reality
C. Murray and J. Sixsmith
ETHOS -BERKELEY- UNIVERSITY OF CALIFORNIA THEN WASHINGTON DC- 27, 315-43 (1999)
Posted by denten to 1 Chapter on Thu Jul 10 2008 at 03:49 UTC | info | related
 
Immersive Virtual Reality as a Rehabilitative Technology for Phantom Limb Experience: AProtocol
C. Murray et al.
CYBERPSYCHOLOGY AND BEHAVIOR 9 (2), 167-70 (2006)
Posted by denten to 1 Chapter on Thu Jul 10 2008 at 03:49 UTC | info | related
 
Visual Touch In Virtual Environments: An Exploratory Study of Presence, Multimodal Interfaces, and Cross-Modal Sensory Illusions
Frank Biocca, Jin Kim, and Yung Choi
Presence: Teleoperators & Virtual Environments 10 (3), 247-65 (2001)
How do users generate an illusion of presence in a rich and consistent virtual environment from an impoverished, incomplete, and often inconsistent set of sensory cues? We conducted an experiment to explore how multimodal perceptual cues are integrated into a coherent experience of virtual objects and spaces. Specifically, we explored whether intermodal integration contributes to generating the illusion of presence in virtual environments. To discover whether intermodal integration might play a role in presence, we looked for evidence of intermodal integration in the form of cross-modal interactions - perceptual illusions in which users use sensory cues in one modality to "fill in" the "missing" components of perceptual experience. One form of cross-modal interaction, a crossmodal transfer, is defined as a form of synesthesia, that is, a perceptual illusion in which stimulation to a sensory modality connected to the interface (such as the visual modality) is accompanied by perceived stimulation to an unconnected sensory modality that receives no apparent stimulation from the virtual environment (such as the haptic modality). Users of our experimental virtual environment who manipulated the visual analog of a physical force, a virtual spring, reported haptic sensations of "physical resistance," even though the interface included no haptic displays. A path model of the data suggested that this cross-modal illusion was correlated with and dependent upon the sensation of spatial and sensory presence. We conclude that this is evidence that presence may derive from the process of multi-modal integration and, therefore, may be associated with other illusions, such as cross-modal transfers, that result from the process of creating a coherent mental model of the space. Finally, we suggest that this perceptual phenomenon might be used to improve user experiences with multimodal interfaces, specifically by supporting limited sensory displays (such as haptic displays) with appropriate synesthetic stimulation to other sensory modalities (such as visual and auditory analogs of haptic forces).
Posted by denten to 1 Chapter on Thu Jul 10 2008 at 03:49 UTC | info | related
 
Interpersonal Distance in Immersive Virtual Environments
J. Bailenson et al.
PERSONALITY AND SOCIAL PSYCHOLOGY BULLETIN 29, 819-33 (2003)
Posted by denten to 1 Chapter on Thu Jul 10 2008 at 03:49 UTC | info | related

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